![]() ![]() The schema for the message format was very rigid. ![]() ![]() In the early ’90s, a popular client-server protocol called SOAP used XML message format with a hardcoded schema. This is a basic problem that will be solved by technology like gRPC. With REST and GraphQL, this is mostly unidirectional. Message formats can be similar to XML, which adheres to a schema, or a JSON file, which must contain specific key-value pairs.Īnother important aspect of this type of communication to understand is that it is based on a request and response mechanism, which means that the server only communicates when the client initiates the communication. This message format is based on some schemas, and by not following these schemas, communication wouldn’t be taking place. The second most important aspect of client communication is the message format on which both the client and server can agree. They are transport mechanisms that follow some guidelines for transporting data over the internet. A protocol is a language or set of internet communication rules. In general client-server communication, the client simply sends a request asking for resources or services to the server, and the server responds to that request.įor client-server communication, clients and servers need to have libraries that can understand the protocol in which they are communicating. The popular client-server architecture divides communication into two parts: one that takes up all heavy tasks and provides services, known as the server, and the other one that enjoys those services, known as the client. ![]()
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![]() ![]() One point was entirely clear, however: it was a very costly project, whose dividends were not quite clear to Member States, he said. From his point of view, the concept ran counter to today’s trends in human resources management and the need to ensure flexible and effective human resources management, taking account of the needs of the Organization. However, the representatives of the Russian Federation and Japan questioned that proposal, which Russia believed had not been sufficiently justified in the Secretary-General’s reports. ![]() In that connection, she looked forward to the report of the International Civil Service Commission (ICSC) on harmonization of conditions of service, and wanted to carefully examine the costs and administration of improvements to the system. She also saw the creation of a cadre of 2,500 career civilian peacekeepers as an important idea, but said it needed care in the areas of conditions of service and cost implications, as noted by the Advisory Committee on Administrative and Budgetary Questions (ACABQ). She also saw merit in the envisaged recruitment centre, and said all measures to improve recruitment would benefit from specific and measurable benchmarks of progress. ![]() The barriers to accessing the unified and mobile pool of talent were self-imposed, and the Secretary-General could amend the staff-selection system to remove them, such as allowing General Service staff to apply for non-geographic posts. The representative of New Zealand, also speaking on behalf of Australia and Canada, said merit was the bedrock principle guiding recruitment and staff development. The Fifth Committee (Administrative and Budgetary) this morning resumed its detailed examination of the Secretary-General’s proposals to improve the management of human resources within the Organization, including the initiatives related to shortening recruitment time, implementing managed mobility, simplifying contractual arrangements and ensuring equitable geographical representation and gender balance in the Secretariat. SHORTENING RECRUITMENT TIME, STAFF MOBILITY, SIMPLIFYING CONTRACTSĪMONG ISSUES AS BUDGET COMMITTEE DEBATES MANAGEMENT REFORM ![]() ![]() ![]() Don’t actually upgrade(dont give it what it wants) and leave it requesting one set of nails forever. To start, you need to build a few residential zones, and what you are aiming for is to get a residential zone that requires one set of nails in order to build the first upgrade. The way to make the most money in this game is as follows: Usually I employ buy low sell high for Storage locks, storage cameras, storage bars, Dozer wheels…. E.g i can find people selling Storage Cameras for $487, i will buy, cause I know I can sell it max for $650, which I earn $163 per trade. The essence is to increase more residences.īuild Entertainment, Gambling….as it can also boost Population.īuy low and sell high in Global Trade HQ. More Population = more tax money collected daily. Once the differences between Capacity and Demand reaches 10, I will build More E.g Basic Water Tower to increase the capacity.īuild parks e.g Sculpture Garden when it can have a 30% Population Boost. E.g Water – Capacity is 108, Demand is 82, I can still continue to build more residences. So do take note.īuild Power, Water, Sewage, Waste Management to be in excess of how much residences it can handle. However, sometimes, it takes 2-3 days before anyone buys it. There will always be people who will buy them. I am at storage capacity of 150 right now.īuild finished products, e.g chairs, tables, cream, water melon and sell them when qty reaches about 5. Thereafter will continue with the cargo requests.Įxpand your storage buildings as much as possible. I will forgo building resources for cargo ship and focus on the deal first. If a deal is very good e.g 9 chairs for $4500. Look out for deals, as there are some really good ones out there. Upgrade all the residences to the max before building another cluster of 3-4 residences. this will increase the resources i can produce when I’m not longer playing (e.g sleeping, work)īuild always build around 3-4 residences together. Initial start, I use the to expand the number of slots i can produce for my hardware store, Farmer’s market…. Basically I will have all the expensive stuff set to go when I actually start the city. So I’m able to buy/sell to expand and am able to earn keys. By the way, I had a small city and destroyed it, so I had already unlocked global trade and ship port. I occasionally will upgrade (up to 5 houses) completely just to get some bonus junk (expansion, etc). You can upgrade maybe 5 per minute for $3.5k. Keep ignoring the nails and keep upgrading the steel. Return to the main screen and you will have 2 foundations again, one requiring steel and one requiring nails. BEFORE leaving residential screen, bulldoze the NEW one that you built with steel. Then BEFORE it finishes, go into the residential screen and place a new foundation. One will require nails and one will require steel. Here is the method:ĭestroy all residentials and setup foundations for 2. I have saved $800k so far and plan to hit $1M before I start buying. My other city I am doing the steel method. Now over 300k people but always under 100k cash. The android I have built from scratch and am doing ok, just had to be patient. I have 2 cities, one on itunes and one on android. But, looking back I wished I had saved at least another $100,000. So, at $700-800 a pop with 7 homes, you’ll be there a while! I saved up about $250,000 and did okay. ![]() Road construction $100k (will get you most of what you need when you have skyscrapers) If you don’t want to struggle, you must earn a whopping $1,373,000 to buy everything but the Vu Tower (another $90k). To add to this, I did the math on everything in the game. Agreed, this works and you earn $ much quicker. ![]() ![]() ![]() Player death bags can no longer affect navigation.Player built structures no longer receive decals from the world.Explosive arrows no longer briefly spawn an extra grenade mesh on impact.Explosive arrows now have a consistent detonation fuse of 0.6 seconds after arrow impact. ![]()
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